Hello citizens of Earth,
I was looking over at the folks at GreyScaleGorilla who have made themselves a citykit for cinema4D which looks very tasty. No idea when I would actually need to create a city from scratch but needless to say, it would come in very handy should you ever need to use that plugin!
But listening to one of the commentaries about the kit, Nick Campbell said that they tried really hard to make sure that they were able to keep the poly count down but still keep a high level of detail. So I decided I would set myself a task to see if I could recreate a fairly low poly count city in a similar fashion to Nick’s citykit.
I chose Blender as my weapon of choice and armed with some very useful tutorials from Andrew Price at Blenderguru.com I learnt a lot about modelling, texturing and lighting.
First I made a few buildings I could see out of my office window

Then I started construction the city:

Added in some colour and texture to the place:

And finally scrapped most of it, remodelled a few more buildings and relit the scene (touched up in photo shop with some highlights and curves):

And this is the video experiment :
Overall I think it turned out alright, and I guess I will probably make the cross over to cinema 4D once I get the money, but in the meantime, I guess Blender will be my free weapon of choice. Mind you, it’s pretty mindblowing what a program like this can do….




